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Maneuver - Dazing Strike

How it's obtained: Bought with 15 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
15
Level Requirement
6
Technique Requirement
Martial, Spellfighter
Activation Cost
1 Superiority Die
Activated Effects
Aim a strike to momentarily daze your target.
Energy Pool Type
Superiority Dice
Source Reference
New Advanced Maneuver
Source Requirement
General
Prerequisite Features
Combat Superiority
Activation Time
Free
Domain Requirement
General
Feature Category
Martial Maneuver
Recharge Type
Long Rest
Concentration?
No

Description

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to daze the target.

You add the superiority die to the attack’s damage roll and it must make a Constitution saving throw. On a failed save, the creature is Dazed until the end of your next turn.

Tiring — When you make this maneuver you cannot make it again until your next turn.