Maneuver - Dazing Strike
How it's obtained: Bought with 15 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 15
- Level Requirement
- 6
- Technique Requirement
- Martial, Spellfighter
- Activation Cost
- 1 Superiority Die
- Activated Effects
- Aim a strike to momentarily daze your target.
- Energy Pool Type
- Superiority Dice
- Source Reference
- New Advanced Maneuver
- Source Requirement
- General
- Prerequisite Features
- Combat Superiority
- Activation Time
- Free
- Domain Requirement
- General
- Feature Category
- Martial Maneuver
- Recharge Type
- Long Rest
- Concentration?
- No
Description
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to daze the target.
You add the superiority die to the attack’s damage roll and it must make a Constitution saving throw. On a failed save, the creature is Dazed until the end of your next turn.
Tiring — When you make this maneuver you cannot make it again until your next turn.