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Giant’s Might

How it's obtained: Bought with 20 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
20
Level Requirement
3
Technique Requirement
Martial, Spellfighter
Activation Cost
Limited uses per long rest
Activated Effects
You become empowered by the might of the giantkin.
Energy Pool Type
Charges
Source Reference
Fighter Rune Knight
Source Requirement
Suffusion, Possession
Prerequisite Features
Rune Carver
Activation Time
Bonus Action
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:

  • If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
  • You have advantage on Strength checks and Strength saving throws.
  • Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.