Giant’s Might
How it's obtained: Bought with 20 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 20
- Level Requirement
- 3
- Technique Requirement
- Martial, Spellfighter
- Activation Cost
- Limited uses per long rest
- Activated Effects
- You become empowered by the might of the giantkin.
- Energy Pool Type
- Charges
- Source Reference
- Fighter Rune Knight
- Source Requirement
- Suffusion, Possession
- Prerequisite Features
- Rune Carver
- Activation Time
- Bonus Action
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
- If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
- You have advantage on Strength checks and Strength saving throws.
- Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.