Defense - Stonehide Rune
How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 0
- Level Requirement
- 1
- Technique Requirement
- General
- Source Reference
- Possession Artifact Enchantment Rune
- Source Requirement
- Possession
- Prerequisite Features
- Runesmith
- Activation Time
- None
- Domain Requirement
- General
- Feature Category
- Artifact Enchantment Rune
- Recharge Type
- Long Rest
- Concentration?
- No
Description
This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith feature).
When affixed to an item, the item becomes magical it it wasn’t already and requires attunement. Any damage dealt by the affixed item is considered magical for the purposes of overcoming resistances and the item becomes resilient to normal wear and damage.
The object resizes to fit the size of the creature attuned to it and can be summoned to the hand of the attuned creature as a bonus action. An Aethyrflame creature can only attune to one rune-bound item unless they are a Runesmith of sufficient level.
In addition to the base features described above, this rune also enchants the item with the following benefits when its worn as armor or jewelry. The power of the effect increases as the attuned creature’s Aethyrflame Intensity level reaches level 7 and 13.
- Level 1: Your hit point resistance increases by 2 (Resistance reduces each instance of damage you take by an amount equal to your hit point resistance level).
- Level 7: Your hit point resistance increases by 4 (Resistance reduces each instance of damage you take by an amount equal to your hit point resistance level).
When a creature hits you with a melee attack, they receive damage reflected back to them equal to your half of your hit point resistance (up to the total damage of the reflected attack), rounded up. - Level 13: Your hit point resistance increases by 6 (Resistance reduces each instance of damage you take by an amount equal to your hit point resistance level).
When a creature hits you with a melee attack, they receive damage reflected back to them equal to your hit point resistance (up to the total damage of the reflected attack).
When you take damage, you can use your reaction to harden yourself against future attacks. Until the end of your next turn, you gain resistance to a damage type of your choice dealt by the triggering attack.