Defense - Lifespring Symbol
How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 0
- Level Requirement
- 1
- Technique Requirement
- General
- Source Reference
- Possession Artifact Enchantment Rune
- Source Requirement
- Possession
- Prerequisite Features
- Runesmith
- Activation Time
- None
- Domain Requirement
- General
- Feature Category
- Artifact Enchantment Rune
- Recharge Type
- Long Rest
- Concentration?
- No
Description
This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith feature).
When affixed to an item, the item becomes magical it it wasn’t already and requires attunement. Any damage dealt by the affixed item is considered magical for the purposes of overcoming resistances and the item becomes resilient to normal wear and damage.
The object resizes to fit the size of the creature attuned to it and can be summoned to the hand of the attuned creature as a bonus action. An Aethyrflame creature can only attune to one rune-bound item unless they are a Runesmith of sufficient level.
In addition to the base features described above, this rune also enchants the item with the following benefits when its worn as armor or jewelry. The power of the effect increases as the attuned creature’s Aethyrflame Intensity level reaches level 7 and 13.
- Level 1: When a creature (including you) rolls dice to restore your hit points, they do so with advantage (they roll two sets of dice and take result of the higher set to determine the amount you heal).
- Level 7: When a creature (including you) rolls dice to restore your hit points, they do so with advantage (they roll two sets of dice and take result of the higher set to determine the amount you heal). Additionally, once per short rest when you regain hit points, you benefit from the effects of the spell.
- Level 13: When a creature (including you) rolls dice to restore your hit points, you receive the maximum possible result of the dice instead. Additionally, once per short rest when you regain hit points, you benefit from the effects of the spell.