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Experimental Elixir

How it's obtained: Bought with 25 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
25
Level Requirement
3
Technique Requirement
General
Source Reference
Artificer Alchemist Feature
Source Requirement
Possession, Knowledge
Activation Time
Action
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

Alchemist feature

Whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir’s effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.

You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the elixir in an empty flask you touch, and you choose the elixir’s effect from the Experimental Elixir table.

Creating an experimental elixir requires you to have alchemist’s supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest.

As your Aethyrflame Intensity level increases, you can make more elixirs at the end of a long rest: two at Aethyrflame Intensity level 6 and three at Aethyrflame Intensity level 15. Roll for each elixir’s effect separately. Each elixir requires its own flask.

Experimental Elixir

d6 Effect
1 Healing. The drinker regains a number of hit points equal to 2d4 + your Aethyrflame Ability modifier.
2 Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour.
3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes.
4 Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.
5 Flight. The drinker gains a flying speed of 10 feet for 10 minutes.
6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.