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Maneuver - Aggressive Charge

How it's obtained: Bought with 15 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
15
Level Requirement
6
Technique Requirement
Martial, Spellfighter
Activation Cost
1 Superiority Die
Activated Effects
Charge in a line to knock-back or knock-down creatures in your way.
Energy Pool Type
Superiority Dice
Source Reference
New Advanced Maneuver
Source Requirement
General
Prerequisite Features
Combat Superiority
Activation Time
Free
Domain Requirement
General
Feature Category
Martial Maneuver
Recharge Type
Long Rest
Concentration?
No

Description

When you move during your turn you can expend one superiority die to brace yourself and dive into a headlong sprint to slam into creatures in a straight line.
All creatures within the line of your charge make a Dexterity saving throw and you chose to knock-down or knock-back.
Creatures who fail this save take bludgeoning damage equal to your Constitution modifier plus your superiority die roll and is knocked Prone (if you chose to knock-down) or knocked 10ft perpendicular to your charge in a direction of your choice (if you chose knock-aside).
Creatures who succeed are shoved 5ft in a direction of their choice.

Tiring — When you make this maneuver you cannot make it again until your next turn.