Maneuver - Aggressive Charge
How it's obtained: Bought with 15 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 15
- Level Requirement
- 6
- Technique Requirement
- Martial, Spellfighter
- Activation Cost
- 1 Superiority Die
- Activated Effects
- Charge in a line to knock-back or knock-down creatures in your way.
- Energy Pool Type
- Superiority Dice
- Source Reference
- New Advanced Maneuver
- Source Requirement
- General
- Prerequisite Features
- Combat Superiority
- Activation Time
- Free
- Domain Requirement
- General
- Feature Category
- Martial Maneuver
- Recharge Type
- Long Rest
- Concentration?
- No
Description
When you move during your turn you can expend one superiority die to brace yourself and dive into a headlong sprint to slam into creatures in a straight line.
All creatures within the line of your charge make a Dexterity saving throw and you chose to knock-down or knock-back.
Creatures who fail this save take bludgeoning damage equal to your Constitution modifier plus your superiority die roll and is knocked Prone (if you chose to knock-down) or knocked 10ft perpendicular to your charge in a direction of your choice (if you chose knock-aside).
Creatures who succeed are shoved 5ft in a direction of their choice.
Tiring — When you make this maneuver you cannot make it again until your next turn.