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Channel Divinity - Sacred Weapon

How it's obtained: Bought with 30 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
30
Level Requirement
3
Technique Requirement
Spellfighter
Source Reference
Paladin Oath of Devotion Feature
Source Requirement
Dedication
Activation Time
Action
Domain Requirement
Divine
Recharge Type
Long Rest
Concentration?
No

Description

As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Aethyrflame Ability modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.