Magic Arrow
How it's obtained: Bought with 15 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 15
- Level Requirement
- 7
- Technique Requirement
- Spellfighter
- Activation Cost
- Free
- Passive Effects
- Your ranged attacks with all arrows are magical.
- Energy Pool Type
- None
- Source Reference
- Fighter Arcane Archer
- Source Requirement
- Knowledge
- Prerequisite Features
- Arcane Shot
- Activation Time
- Free
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
You gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow, longbow, or similar weapon, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses its target.