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Magic Arrow

How it's obtained: Bought with 15 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
15
Level Requirement
7
Technique Requirement
Spellfighter
Activation Cost
Free
Passive Effects
Your ranged attacks with all arrows are magical.
Energy Pool Type
None
Source Reference
Fighter Arcane Archer
Source Requirement
Knowledge
Prerequisite Features
Arcane Shot
Activation Time
Free
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

You gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow, longbow, or similar weapon, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses its target.