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Guardian of Nature

Level
4
School
Transmutation
Concentration
Yes
Ritual
No
Casting Time
1 Bonus Action
Duration
1 Minute
Range
Self
Damage/Effect
Buff (...)
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Xanathars Guide To Everything
D&D Beyond Link
www.dndbeyond.com/spells/Guardian-of-Nat
Spell Domain
Natural

Description

A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.

Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:

  • Your walking speed increases by 10 feet.
  • You gain darkvision with a range of 120 feet.
  • You make Strength—based attack rolls with advantage.
  • Your melee weapon attacks deal an extra 1d6 force damage on a hit.

Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:

  • You gain 10 temporary hit points.
  • You make Constitution saving throws with advantage.
  • You make Dexterity- and Wisdom-based attack rolls with advantage.
  • While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.