Skip to content

Mind Spike

Level
2
School
Divination
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Hour
Range
60 ft
Damage/Effect
Psychic
Save
WIS Save
Verbal Component
No
Somatic Component
Yes
Material Component
No
Source
Xanathars Guide To Everything
D&D Beyond Link
www.dndbeyond.com/spells/Mind-Spike
Spell Domain
Arcane

Description

You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefit from that condition against you.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.