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Animal Messenger

Level
2
School
Enchantment
Concentration
No
Ritual
Yes
Casting Time
1 Action
Duration
24 Hours
Range
30 ft
Damage/Effect
Communication (...)
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a morsel of food)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Animal-Messenge
Spell Domain
Natural

Description

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.