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Ray of Sickness

Level
1
School
Necromancy
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
60 ft
Damage/Effect
Poison
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Ray-of-Sickness
Spell Domain
Divine, Arcane

Description

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.