Wall of Thorns
- Level
- 6
- School
- Conjuration
- Concentration
- Yes
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- 10 Minutes
- Range
- 120 ft
- Damage/Effect
- Piercing (...)
- Save
- DEX Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- a handful of thorns)
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Wall-of-Thorns
- Spell Domain
- Natural
Description
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.