Hellish Rebuke
- Level
- 1
- School
- Evocation
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Reaction *
- Duration
- Instantaneous
- Range
- 60 ft
- Damage/Effect
- Fire
- Save
- DEX Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- No
- Materials
- which you take in response to being damaged by a creature within 60 feet of you that you can see
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Hellish-Rebuke
- Spell Domain
- Arcane
Description
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.