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Sunbeam

Level
6
School
Evocation
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
Self (60 ft )
Damage/Effect
Radiant
Area
line 60 ft
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
(a magnifying glass)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Sunbeam
Spell Domain
Natural, Divine

Description

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.