Skip to content

Water Walk

Level
3
School
Transmutation
Concentration
No
Ritual
Yes
Casting Time
1 Action
Duration
1 Hour
Range
30 ft
Damage/Effect
Movement
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
(a piece of cork)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Water-Walk
Spell Domain
Natural, Arcane

Description

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.