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Dark Star

Level
8
School
Evocation
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
150 ft
Damage/Effect
Force
Area
sphere 40 ft
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
(a shard of onyx and a drop of the caster's blood, both of which the spell consumes
Source
Explorer's Guide to Wildemount
D&D Beyond Link
www.dndbeyond.com/spells/Dark-Star
Spell Domain
Arcane

Description

This spell creates a sphere centered on a point you choose within range. The sphere can have a radius of up to 40 feet. The area within this sphere is filled with magical darkness and crushing gravitational force.

For the duration, the spell's area is difficult terrain. A creature with darkvision can't see through the magical darkness, and nonmagical light can't illuminate it. No sound can be created within or pass through the area. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.

Any creature that enters the spell's area for the first time on a turn or starts its turn there must make a Constitution saving throw. The creature takes 8d10 force damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this damage is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust.