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Motivational Speech

Level
3
School
Enchantment
Concentration
No
Ritual
No
Casting Time
1 Minute
Duration
1 Hour
Range
60 ft
Damage/Effect
Buff
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Acquisitions Incorporated
D&D Beyond Link
www.dndbeyond.com/spells/Motivational-Sp
Spell Domain
Divine, Arcane

Description

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.