Skip to content

Divine Word

Level
7
School
Evocation
Concentration
No
Ritual
No
Casting Time
1 Bonus Action
Duration
Instantaneous
Range
30 ft
Damage/Effect
Deafened (...)
Save
CHA Save
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Divine-Word
Spell Domain
Divine

Description

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

50 hit points or fewer: deafened for 1 minute
40 hit points or fewer: deafened and blinded for 10 minutes
30 hit points or fewer: blinded, deafened, and stunned for 1 hour
20 hit points or fewer: killed instantly

Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.