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Tidal Wave

Level
3
School
Conjuration
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
120 ft
Damage/Effect
Bludgeoning
Save
DEX Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a drop of water)
Source
Elemental Evil
D&D Beyond Link
www.dndbeyond.com/spells/Tidal-Wave
Spell Domain
Natural, Arcane

Description

You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.