Healing Spirit
- Level
- 2
- School
- Conjuration
- Concentration
- Yes
- Ritual
- No
- Casting Time
- 1 Bonus Action
- Duration
- 1 Minute
- Range
- 60 ft
- Damage/Effect
- Healing
- Area
- cube 5 ft
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- No
- Source
- Xanathars Guide To Everything
- D&D Beyond Link
- www.dndbeyond.com/spells/Healing-Spirit
- Spell Domain
- Natural
Description
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead.
As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by ME) for each slot level above 2nd.