Skip to content- Level
- 5
- School
- Transmutation
- Concentration
- Yes
- Ritual
- No
- Casting Time
- 1 Bonus Action
- Duration
- 1 Minute
- Range
- Touch
- Damage/Effect
- Buff
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- a quiver containing at least one piece of ammunition
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Swift-Quiver
- Spell Domain
- Arcane
Description
You transmute your quiver s o i t produces a n endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it. On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.