Steel Wind Strike
- Level
- 5
- School
- Conjuration
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- 30 ft
- Damage/Effect
- Force
- Attack
- Melee
- Verbal Component
- No
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- (a melee weapon worth at least 1 sp
- Source
- Xanathars Guide To Everything
- D&D Beyond Link
- www.dndbeyond.com/spells/Steel-Wind-Stri
- Spell Domain
- Arcane
Description
You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.