Blindness/Deafness
- Level
- 2
- School
- Necromancy
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- 1 Minute
- Range
- 30 ft
- Damage/Effect
- Blinded (...)
- Save
- CON Save
- Verbal Component
- Yes
- Somatic Component
- No
- Material Component
- No
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Blindness/Deafn
- Spell Domain
- Natural, Divine, Arcane
Description
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.