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Blindness/Deafness

Level
2
School
Necromancy
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
30 ft
Damage/Effect
Blinded (...)
Save
CON Save
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Blindness/Deafn
Spell Domain
Natural, Divine, Arcane

Description

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.