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Arms of Hadar

Level
1
School
Conjuration
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
Self
Damage/Effect
Necrotic
Area
sphere 10 ft
Save
STR Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Arms-of-Hadar
Spell Domain
Arcane

Description

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.