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Mind Sliver

Level
0
School
Enchantment
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
60 ft
Damage/Effect
Psychic
Save
INT Save
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Tasha's Cauldron of Everything
D&D Beyond Link
www.dndbeyond.com/spells/Mind-Sliver
Spell Domain
Arcane

Description

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).