Inflict Wounds
- Level
- 1
- School
- Necromancy
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- Touch
- Damage/Effect
- Necrotic
- Attack
- Melee
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- No
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Inflict-Wounds
- Spell Domain
- Divine
Description
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.