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Tasha's Mind Whip

Level
2
School
Enchantment
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
1 Round
Range
90 ft
Damage/Effect
Psychic
Save
INT Save
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Tasha's Cauldron of Everything
D&D Beyond Link
www.dndbeyond.com/spells/Tasha's-Mind-Wh
Spell Domain
Arcane

Description

You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can’t take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.