Sanctuary
- Level
- 1
- School
- Abjuration
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Bonus Action
- Duration
- 1 Minute
- Range
- 30 ft
- Damage/Effect
- Buff (...)
- Save
- WIS Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- a small silver mirror)
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Sanctuary
- Spell Domain
- Divine
Description
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.