Cone of Cold
- Level
- 5
- School
- Evocation
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- Self
- Damage/Effect
- Cold
- Area
- cone 60 ft
- Save
- CON Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- a small crystal or glass cone)
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Cone-of-Cold
- Spell Domain
- Natural, Arcane
Description
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.