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Create Homunculus

Level
6
School
Transmutation
Concentration
No
Ritual
No
Casting Time
1 Hour
Duration
Instantaneous
Range
Touch
Damage/Effect
Creation (...)
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
clay, ash, and mandrake root, all of which the spell consumes, and a jewel-encrusted dagger worth at least 1,000 gp)
Source
Xanathars Guide To Everything
D&D Beyond Link
www.dndbeyond.com/spells/Create-Homuncul
Spell Domain
Arcane

Description

While speaking an intricate incantation, you cut your— self with a jewel-encrusted dagger, taking 2d4 piercing damage that can't be reduced in any way. You then drip your blood on the spell's other components and touch them, transforming them into a special construct called a homunculus.

The statistics of the homunculus are in the Monster Manual. It is your faithful companion, and it dies ifyou die. Whenever you finish a long rest, you can spend up to half your Hit Dice if the homunculus is on the same plane of existence as you. When you do so, roll each die and add your Constitution modifier to it. Your hit point maximum is reduced by the total, and the homunculus's hit point maximum and current hit points are both increased by it. This process can reduce you to no lower than 1 hit point. and the change to your and the homunculus's hit points ends when you finish your next long rest. The reduction to your hit point maximum can't be removed by any means before then, except by the homunculus‘ s death.

You can have only one homunculus at a time. If you cast this spell while your homunculus lives, the spell fails.