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Heroes' Feast

Level
6
School
Conjuration
Concentration
No
Ritual
No
Casting Time
10 Minutes
Duration
Instantaneous
Range
30 ft
Damage/Effect
Buff (...)
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Heroes'-Feast
Spell Domain
Divine, Natural

Description

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.