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Compelled Duel

Level
1
School
Enchantment
Concentration
Yes
Ritual
No
Casting Time
1 Bonus Action
Duration
1 Minute
Range
30 ft
Damage/Effect
Control (...)
Save
WIS Save
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Compelled-Duel
Spell Domain
Divine

Description

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.