Skip to content- Level
- 1
- School
- Enchantment
- Concentration
- Yes
- Ritual
- No
- Casting Time
- 1 Bonus Action
- Duration
- 1 Minute
- Range
- 30 ft
- Damage/Effect
- Control (...)
- Save
- WIS Save
- Verbal Component
- Yes
- Somatic Component
- No
- Material Component
- No
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Compelled-Duel
- Spell Domain
- Divine
Description
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.