Sapping Sting
- Level
- 0
- School
- Necromancy
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- 30 ft
- Damage/Effect
- Necrotic
- Save
- CON Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- No
- Source
- Explorer's Guide to Wildemount
- D&D Beyond Link
- www.dndbeyond.com/spells/Sapping-Sting
- Spell Domain
- Arcane, Divine, Natural
Description
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take ld4 necrotic damage and fall prone.
This spell's damage increases by ld4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).