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Sapping Sting

Level
0
School
Necromancy
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
30 ft
Damage/Effect
Necrotic
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Explorer's Guide to Wildemount
D&D Beyond Link
www.dndbeyond.com/spells/Sapping-Sting
Spell Domain
Arcane, Divine, Natural

Description

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take ld4 necrotic damage and fall prone.

This spell's damage increases by ld4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).