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Conjure Barrage

Level
3
School
Conjuration
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
Self
Damage/Effect
Additional
Area
cone 60 ft
Save
DEX Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
one piece of ammunition or a thrown weapon
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Conjure-Barrage
Spell Domain
Arcane

Description

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.