Skip to content- Level
- 3
- School
- Conjuration
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- Self
- Damage/Effect
- Additional
- Area
- cone 60 ft
- Save
- DEX Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- one piece of ammunition or a thrown weapon
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Conjure-Barrage
- Spell Domain
- Arcane
Description
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.