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Primordial Ward

Level
6
School
Abjuration
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
Self
Damage/Effect
Warding
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Elemental Evil
D&D Beyond Link
www.dndbeyond.com/spells/Primordial-Ward
Spell Domain
Natural

Description

You have resistance to acid, cold, fire, lightning, and thunder damage for the spell's duration.

When you take damage of one of those types, you can use your reaction to gain immunity to that type of damage, including against the triggering damage.

If you do so, the resistances end, and you have the immunity until the end of your next turn, at which time the spell ends.