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Harm

Level
6
School
Necromancy
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
60 ft
Damage/Effect
Necrotic
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Harm
Spell Domain
Divine, Natural

Description

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.