Skip to content- Level
- 3
- School
- Transmutation
- Concentration
- Yes
- Ritual
- No
- Casting Time
- 1 Bonus Action
- Duration
- 1 Minute
- Range
- Self
- Damage/Effect
- Lightning (...)
- Save
- DEX Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- No
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Lightning-Arrow
- Spell Domain
- Natural, Arcane
Description
The next time you make a ranged weapon attack during the spell's duration, the weapon's ammunition, or the weapon itself if it's a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon's normal damage. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one. The piece of ammunition or weapon then returns to its normal form. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by ld8 for each slot level above 3rd.