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Chill Touch

Level
0
School
Necromancy
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
1 Round
Range
120 ft
Damage/Effect
Necrotic
Attack
Ranged
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Chill-Touch
Spell Domain
Divine, Arcane

Description

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).