Immolation
- Level
- 5
- School
- Evocation
- Concentration
- Yes
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- 1 Minute
- Range
- 90 ft
- Damage/Effect
- Fire (...)
- Save
- DEX Save
- Verbal Component
- Yes
- Somatic Component
- No
- Material Component
- No
- Source
- Elemental Evil
- D&D Beyond Link
- www.dndbeyond.com/spells/Immolation
- Spell Domain
- Arcane, Natural
Description
Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash.