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Immolation

Level
5
School
Evocation
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
90 ft
Damage/Effect
Fire (...)
Save
DEX Save
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Elemental Evil
D&D Beyond Link
www.dndbeyond.com/spells/Immolation
Spell Domain
Arcane, Natural

Description

Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.

If damage from this spell kills a target, the target is turned to ash.