Abi-Dalzim's Horrid Wilting
- Level
- 8
- School
- Necromancy
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- 150 ft
- Damage/Effect
- Necrotic
- Area
- cube 30 ft
- Save
- CON Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- a bit of sponge
- Source
- Elemental Evil
- D&D Beyond Link
- www.dndbeyond.com/spells/Abi-Dalzims-Hor
- Spell Domain
- Arcane
Description
You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.