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Abi-Dalzim's Horrid Wilting

Level
8
School
Necromancy
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
150 ft
Damage/Effect
Necrotic
Area
cube 30 ft
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a bit of sponge
Source
Elemental Evil
D&D Beyond Link
www.dndbeyond.com/spells/Abi-Dalzims-Hor
Spell Domain
Arcane

Description

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.

Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.