Melf's Minute Meteors
- Level
- 3
- School
- Evocation
- Concentration
- Yes
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- 10 Minutes
- Range
- Self
- Damage/Effect
- Fire
- Save
- DEX Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- niter, sulfur, and pine tar formed into a bead)
- Source
- Elemental Evil
- D&D Beyond Link
- www.dndbeyond.com/spells/Melf's-Minute-M
- Spell Domain
- Natural, Arcane
Description
You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.