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Melf's Minute Meteors

Level
3
School
Evocation
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
10 Minutes
Range
Self
Damage/Effect
Fire
Save
DEX Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
niter, sulfur, and pine tar formed into a bead)
Source
Elemental Evil
D&D Beyond Link
www.dndbeyond.com/spells/Melf's-Minute-M
Spell Domain
Natural, Arcane

Description

You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.