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Cause Fear

Level
1
School
Necromancy
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
60 ft
Damage/Effect
Frightened
Save
WIS Save
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Xanathars Guide To Everything
D&D Beyond Link
www.dndbeyond.com/spells/Cause-Fear
Spell Domain
Divine, Arcane

Description

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.