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Conjure Volley

Level
5
School
Conjuration
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
150 ft
Damage/Effect
Additional
Area
cylinder 40 ft
Save
DEX Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
one piece of ammunition or one thrown weapon
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Conjure-Volley
Spell Domain
Arcane

Description

You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.