Skip to content- Level
- 5
- School
- Conjuration
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- 150 ft
- Damage/Effect
- Additional
- Area
- cylinder 40 ft
- Save
- DEX Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- one piece of ammunition or one thrown weapon
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Conjure-Volley
- Spell Domain
- Arcane
Description
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.