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Spike Growth

Level
2
School
Transmutation
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
10 Minutes
Range
150 ft
Damage/Effect
Control (...)
Area
sphere 20 ft
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Spike-Growth
Spell Domain
Natural

Description

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.