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Sleet Storm

Level
3
School
Conjuration
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
150 ft
Damage/Effect
Prone
Area
cylinder 40 ft
Save
DEX Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
(a pinch of dust and a few drops of water)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Sleet-Storm
Spell Domain
Natural, Arcane

Description

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.