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Commune

Level
5
School
Divination
Concentration
No
Ritual
Yes
Casting Time
1 Minute
Duration
1 Minute
Range
Self
Damage/Effect
Foreknowledge
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
(incense and a vial of holy or unholy water)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Commune
Spell Domain
Divine

Description

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.