Commune
- Level
- 5
- School
- Divination
- Concentration
- No
- Ritual
- Yes
- Casting Time
- 1 Minute
- Duration
- 1 Minute
- Range
- Self
- Damage/Effect
- Foreknowledge
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- (incense and a vial of holy or unholy water)
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Commune
- Spell Domain
- Divine
Description
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.