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Shatter

Level
2
School
Evocation
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
60 ft
Damage/Effect
Thunder
Area
sphere 10 ft
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a chip of mica)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Shatter
Spell Domain
Arcane

Description

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.