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Zone of Truth

Level
2
School
Enchantment
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
10 Minutes
Range
60 ft
Damage/Effect
Control
Area
sphere 15 ft
Save
CHA Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Zone-of-Truth
Spell Domain
Divine

Description

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.