Pyrotechnics
- Level
- 2
- School
- Transmutation
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- 60 ft
- Damage/Effect
- Blinded
- Area
- cube 5 ft
- Save
- CON Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- No
- Source
- Elemental Evil
- D&D Beyond Link
- www.dndbeyond.com/spells/Pyrotechnics
- Spell Domain
- Natural, Arcane
Description
Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.
Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.
Smoke. Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.